"I have no clue what this is," says a commentator ten seconds of gameplay later, he concludes "This is the hypest game I've ever seen." Lethal League was a smash hit with the crowd, as the uninitiated players quickly grasped the controls and delved into high-level mind games in record time. "It didn't feel like it had a place - you had no reason to do it."
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"I tried a lot of times to make this work and I couldn't," Koster laughs. "So, you would hit the ball and then charge it with your power, and then once it was filled up, only then you could kill with it." There was also some experimental air dashing that didn't pan out. "Instead of HP, we had bolt affinity," says Koster. But Koster tried out plenty of other ideas that didn't make the cut, like a goal that only opens up when you've knocked out your opponent. You also have a health bar now, to give newcomers a fighting chance. Lethal League Blaze expands your strategic options with a throw, giving you a way to counter parries that might otherwise spell your doom. It was exciting and a lot of fun - and then we just thought, 'This should be a minigame.'" The first seeds of Lethal League's boisterous, back-and-forth combat had taken root. We were just reflecting missile back and forth until somebody died. Turns out that, in the versus mode, we just started doing only that.
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"But as in Smash Bros., if you timed the shield correctly, you could reflect the giant missile. "One of the things we added was a giant missile that you could launch, and you could also shield yourself from it," explains Koster. Megabyte Punch was one of the earliest games to successfully make the grade in the now-defunct Steam Greenlight program, building up a small but loyal following of players who enjoyed its PvE and PvP stylings. That first game eventually took form as Megabyte Punch (opens in new tab), a Smash Bros.-inspired 2.5D brawler featuring colorful robots who can customize themselves with a selection of weaponized body parts.